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Table of Contents
Upgrading on Souls of Elysium
Every item that can be equipped (gear, weapons, shield, rings, amulets) that has stats, has a chance to roll with a rarity.
Every piece of equipment has “item level” and it is conditioned by the extra stats it has.
As better stats, better item level. Depending on the rarity and the upgrade (+1,+2,+3,…) its properties (attack / defense in the case of weapons, and armor value in the case of equipment) will be higher than usual.
These items have a higher than normal Ilvl (item level), can be upgraded further, and have attribute slots. Common has 1, Rare 2, Epic 3, and legendary has 4 slots.
Unidentified items
You can also loot ‘unidentified’ items and they will require a scroll of identification to see its true stats and for being able to use that item.
Scrolls of identification can be purchased from Eremo for 5k gold, or looted from demonic/diabolic monsters. Unidentified can be any rarity and upgrade, depending on your luck!!
Slot specific items
Each item slot (not backpack or quiver) has its own set of upgrades it can have. For example, a wand has a rare chance of getting an upgrade for magic level, where melee weapons and distance weapons cannot.
Item Level
Rarity will give to your item a plus of attack/def or armor depending on the type Item (melee and distance weapons/ shields/ rest of equipment)
For example, having these items as base:
Normal | With rarity |
---|---|
Spike Sword (24 atk) | A rare Spike Sword will have 25 attack |
Demon Shield (35 def) | An Epic demon shield will have 37 def |
Knight Legs (arm 8) | A Legendary knight legs will have 11 def |
Below, we have a table that explains it.
Rarity | Modifier |
---|---|
Common | 0 |
Rare | +1 |
Epic | +2 |
Legendary | +3 |
Rarity of the item will also increase the item level. Every rarity will double the base item level and increase it with 5 for Rare, 10 for Epic and 20 for Legendary.
Rarity | Calculation | Example |
---|---|---|
Common | The base item level | Item level 30 |
Rare | Base item level * 2 + 5 | 30 * 2 + 5 = 65 |
Epic | Base item level * 3 + 15 | 30 * 3 + 15 = 105 |
Legendary | Base item level * 4 + 30 | 30 * 4 + 30 = 150 |
Also, you will get higher bonus when getting more item level of your gear, it works like this:
Attributes | Gains depending on item level |
---|---|
Attack | every 25 item lvl gain +1 attack. |
Defense | every 25 item lvl gain +1 defense. |
Armor | every 30 item lvl gain +1 armor. |
HitChance | every 40 item lvl gain +1 hitchance.(dist only) |
Crystals
Existing Crystals
Upgrading items
Some parts of the upgrade system are dependant on each other, one such example is upgrading the items,
Group | Types |
---|---|
1 | Armors Helmets Melee/Distance Weapons Legs Boots |
2 | Amulet Rings |
Rarity | Group | Maximum Upgrade Level |
---|---|---|
Common | 1 | +7 |
Rare | 1 | +8 |
Epic | 1 | +9 |
Legendary | 1 | +10 |
Rarity | Group | Maximum Upgrade Level |
---|---|---|
Common | 2 | +2 |
Rare | 2 | +3 |
Epic | 2 | +4 |
Legendary | 2 | +5 |
Upgrading Chance Table
Advancement | Chance Failing |
---|---|
from 0 to 1 | 10% |
from 1 to 2 | 20% |
from 2 to 3 | 30% |
from 3 to 4 | 40% |
from 4 to 5 | 50% |
from 5 to 6 | 60% |
Items can be destroyed while upgrading after this level. | Must contain Upgrade Catalysts in your inventory to protect from item destruction if failed. |
from 6 to 7 | 85% |
from 7 to 8 | 90% |
from 8 to 9 | 95% |
from 9 to 10 | 95% |
Each upgrade level will raise the item's base stats and item level. Item level determines the strength of the attributes on the item. So higher item level = stronger attributes (but you will have to reroll the values after upgrading.)
Upgrade Bonus
For each level on your gear you will have:
Stats Per Upgrade Level |
---|
Item level +10. |
Attack +1. |
Defense +1. |
Extra defemse +1 (only in shield types). |
Armor +1 (only if item has armour type. |
Hit Chance +1 (only in distance weapons). |
Gem and crystal crafting
Equipment crystals for item modification can be crafted at the anvil in Leo's Enclave (downstairs)
Every crystal or gem requires 10 crystal fossils along with two certain components, such as different kinds of quartz which can be obtained via the mining skill or ingots crafted from ores, creature products and a cost fee for crafting. A list of craftable gems and their recipe will be displayed below. Craftable crystals:
With these crystal an item's stats and attributes can be enhanced, removed or changed.
Name | Cost |
---|---|
Rarity Upgrade Crystal | 1x Crystal Extractor; |
– | 1x Golden Quartz; |
– | 10x Crystal Fossil; |
– | 500,000 Gold Coins. |
Name | Cost |
---|---|
Upgrade crystal | 1x Crystal Extractor; |
– | 1x Aventurine Quartz; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins. |
Name | Cost |
---|---|
Enchantment crystal | 1x Crystal Extractor; |
– | 1x Amethyst Quartz; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins. |
Name | Cost |
---|---|
Alternation crystal | 1x Crystal Extractor; |
– | 1x Blood Quartz; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins. |
Name | Cost |
---|---|
Cleansing crystal | 1x Crystal Extractor; |
– | 1x Dumortierite Quartz; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins. |
Name | Cost |
---|---|
Fortune Crystal | 1x Crystal Extractor; |
– | 1x Onyx Quartz; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins. |
Name | Cost |
---|---|
Faith Crystal | 1x Crystal Extractor; |
– | 1x Snow Quartz; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins. |
Name | Cost |
---|---|
Exchange Crystal | 1x Crystal Extractor; |
– | 1x Rainbow Quartz; |
– | 5x Crystal Fossil; |
– | 20x Copper bar; |
– | 10x Iron bar; |
– | 5x Mithril bar; |
– | 250,000 Gold Coins. |
Craftable gems
With these gems, which are also obtainable from gem boxes, enhance weapons with specific enchantments.
Name | Cost |
---|---|
Life leech chance gem | 2x Demon Dust; |
– | 1x Magic Bar; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins, |
Name | Cost |
---|---|
Life leech amount gem | 2x Demon Dust; |
– | 1x Magic Bar; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins, |
Name | Cost |
---|---|
Critical hit chance gem | 1x Sulphurous Stone; |
– | 3x Rune Bar; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins. |
Name | Cost |
---|---|
Critical hit amount gem | 2x Sulphurous Stone; |
– | 1x Rune Bar; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins. |
Name | Cost |
---|---|
Attack speed gem | 2x Petrified Scream; |
– | 5x Adamant Bar; |
– | 10x Crystal Fossil; |
– | 100,000 Gold Coins. |
Tips
Upgrade items you plan to keep for long periods of time. Not the first halberd, crossbow, or plate armor you may find.
First thing you do when you have the proper item is to upgrade it with upgrade crystals.
The higher the item level, the higher the rolls on the attributes.
Once the item is upgraded, you will need enchantment crystals.
One at a time, see if it is an attribute you like.
If not, cleansing crystal (or alteration, but cleansings are more common) to erase the attribute and try another enchantment crystal.
When you get the attribute you desire, you may want to roll for a higher value.
Faith or fortune crystals can be used here for the first attribute (only the first attribute, 2nd, 3rd and 4th you need to only use fortune)
When you have landed on the value of the first attribute you want to keep, time to add another enchantment crystal.
Because you do not want to mess up the previous attributes, do NOT use faith or cleansing crystals anymore.
Now you can rinse and repeat until you get the perfect item with the perfect stats.